01 / LIVING WORKSPACE

FRAME READY

PIXELS, BUILT TO MOVE.

Draw directly on a precise canvas. Organize layers, build animation frame by frame and export crisp artwork without losing the hand behind it.

DRAW / LAYER / ANIMATE LOCAL PROJECTS / CRISP EXPORT
L1 / LIVING WORDMARK RASTERKIN PIXEL CREATION SYSTEM

LIVE / KIN CELL

ANIMATE · FRAME 06

Move across the grid. Click or press Enter to shift its state.

FRAMES
12 FPS

DRAW THE CELL.SEE THE FRAME.KEEP THE DECISION.

02 / ONION SCROLL

ONE WORK.
FOUR VISIBLE
STATES.

Scroll through a real editor rhythm. Previous and next frames stay visible so every change has context.

DRAW / FRAME 01 12 FPS / ONION 28%

Every pixel begins as a visible choice.

03 / TOOL GRAMMAR

BUILT FOR THE
WORK BETWEEN
IDEA AND FRAME.

Nothing here is a future-tense promise. These are visible parts of the current local editor.

01 / DRAW

Exact marks,
not soft guesses.

Pencil, eraser, fill, picker, selection, lines and geometric shapes live on the same pixel-perfect canvas.

9 CORE TOOLS
02 / COMPOSE

Layers keep
choices reversible.

Separate forms, reorder the stack, adjust opacity and build palettes you can save and use again.

LAYERS / PALETTES
03 / ANIMATE

Time you can
see and touch.

Add, duplicate and reorder frames, set their duration and use onion skin to judge the movement between them.

FPS / DURATION / ONION
04 / DELIVER

Crisp in.
Crisp out.

Export pixel-perfect PNG, GIF, animated WebP, spritesheets or a full PNG frame sequence.

5 OUTPUT PATHS

05 / NEXT FRAMES

THE SYSTEM IS
READY FOR
REAL WORLDS.

These are deliberate production slots, not empty placeholders. Their dimensions and motion contracts are already defined for the next artwork drop.

SLOT 04 / RESERVEDSEASONAL
STORY
64 × 40 / 8–12 FPS / TWO CLOCKS

SLOT 05 / RESERVEDARTIST
SPOTLIGHT
48 × 48 / PORTRAIT LOOP / CREDIT LINE

RASTERKIN

06 / YOUR NEXT FRAME

MAKE IT SMALL.
MAKE IT MOVE.
MAKE IT YOURS.

Start with one cell, keep every frame visible and leave with artwork that stays sharp.

Open the studio