Exact marks,
not soft guesses.
Pencil, eraser, fill, picker, selection, lines and geometric shapes live on the same pixel-perfect canvas.
9 CORE TOOLS01 / LIVING WORKSPACE
FRAME READY
Draw directly on a precise canvas. Organize layers, build animation frame by frame and export crisp artwork without losing the hand behind it.
LIVE / KIN CELL
ANIMATE · FRAME 06
Move across the grid. Click or press Enter to shift its state.
DRAW THE CELL.SEE THE FRAME.KEEP THE DECISION.
02 / ONION SCROLL
Scroll through a real editor rhythm. Previous and next frames stay visible so every change has context.
Every pixel begins as a visible choice.
03 / TOOL GRAMMAR
Nothing here is a future-tense promise. These are visible parts of the current local editor.
Pencil, eraser, fill, picker, selection, lines and geometric shapes live on the same pixel-perfect canvas.
9 CORE TOOLSSeparate forms, reorder the stack, adjust opacity and build palettes you can save and use again.
LAYERS / PALETTESAdd, duplicate and reorder frames, set their duration and use onion skin to judge the movement between them.
FPS / DURATION / ONIONExport pixel-perfect PNG, GIF, animated WebP, spritesheets or a full PNG frame sequence.
5 OUTPUT PATHS04 / LIVING FRAMES
Three original studies. Each scene demonstrates a different part of the system and can later receive production artwork without changing the layout.

05 / NEXT FRAMES
These are deliberate production slots, not empty placeholders. Their dimensions and motion contracts are already defined for the next artwork drop.
SLOT 04 / RESERVEDSEASONAL
STORY64 × 40 / 8–12 FPS / TWO CLOCKS
SLOT 05 / RESERVEDARTIST
SPOTLIGHT48 × 48 / PORTRAIT LOOP / CREDIT LINE
06 / YOUR NEXT FRAME
Start with one cell, keep every frame visible and leave with artwork that stays sharp.
Open the studio